Happy New Year !



It has been an exciting year for the team to work on Windjammers !
I'd like to thanks all individuals who gave time and shared their knowledge to help moving forward:
My fellow team members and friends Pyron, Lunoka, and Luke444.
Stéphane Dallongeville for its incredible dev kit !
All the SGDK community members who helped me at some point (Jungrock, Pigsy retro, HPman, Fabio, Ronan, Emmanuel, and probably many more i may have forgoten).

As i'm hopeful that we can release the game this year, here is what's in front of us:
1- Finish the integration of the 2 new exclusive megadrive players
2- Add scoring
3- End to end game logic, with integration of the bonus level
4- Rebalance player's capacities
5- Enhance the 1 player mode AI
6- Create a new bonus level
7- Debug, debug, debug, and...debug


And finaly let me share some personal thoughts.
The genesis of Windjammers for MD came as i was learning C language and SGDK. I never imagined it would become a full game when i started playing with a couple of riped assets to become familiar with the dev kit. I've been lucky enough to get help from great guies to help me through this journey, and i hope nobody will be disapointed by the final result.

Will this version be better than the Neogeo one ? NO, even though there will be more content, the final gameplay will be slightly different, and some players may not like it.
Will there be a physical release ? MAYBE.
Will there be a free rom of the full game ? YES, of the full game.
Will there be bugs ? I HOPE NOT TOO MANY.
Will the code be released ? NO.
Is there a next project after Windjammers ? YES, and it won't be a port !

HAPPY NEW YEAR EVERYBODY !!!

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Comments

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this year huh? kool. well looks like progress for you. so glad you found good company to help with your project. glad to read about number 5,  gotta make sure the computer AI holds up to Genesis Mega Drive game standards, looking forward to a good challenge.